![]() ![]() I would recommend your friend to prepare for you a placeholder art at correct resolution, something like a silhouette of the hero that is sized just right, so that you can prepare your artwork matching that ref. I would expect a resolution this small to only make sense with pixel art maybe? Even phones these days have much bigger resolutions, right? Hello, are you sure the reduction by 8 is correct? That’s 3000/8 = 375 px, which is very small. In Krita do “Image” → “Scale Image To New Size” ![]() It can be that a plugin for Krita has a batch-processor, I think “Imagine Board” by is a good candidate and could have such, but that is only a guess, and if it has, I can’t say if it uses Krita and its algorithms or has an own implementation for the task.īy the way, regardless of what you will use in the end, I would at first try to reduce the size using the Lanczos3-Algorithm, in most cases it gives superb results.Īnd you’ll have of course a loss of quality by this resizing-factor, but that does not mean it has to look bad. Krita offers most of the algorithms you can find in RIOT and IrfanView, perhaps more, the results are also very good and on the same level as with the two above, but Krita has no batch processing facility as far as I know. You can reduce the dimension of a picture also in Krita. If you want to use IrfanView, do yourself a favor and download its plugin-pack too, it’s worth it if you handle seldom formats. IrfanView also works under Linux with WINE, I guess that it will run on macOS with Winebottler too. As algorithm to convert the pics with, I would use most probably Lanczos3. Is there any method for scaling images down and retaining the quality? Just not sure if there’s anything I can do on the Krita-side of things, don’t know if anybody knows anything about Game Maker Studio 2 if there’s something that can be done there - I imagine when they initially program the game it would be ideal to set their canvas size to a higher definition to be able to import higher quality art.Īnyway, any thoughts or tips are greatly appreciated, thank you.īrush Pack (280 Brush Patterns) Resourcesįor such a large batch of pictures to convert, I would use IrfanView because of its batch-converter and the lots of options it has to fine-tune the conversion. I’ve done some reading and the only way seems to be to scale the image to new size in Krita - I’ve tried scaling by pixels and percentage but both seem to have significant quality loss (understandable). Problem is, I need to shrink my image size by 8x for the character portrait to fit into the game, otherwise my friend has to manually drag and resize the png image to fit - but this creates very jagged outlines. ![]() The artwork is being used for character profile cards at the bottom of the screen, with a health bar and stats beside it. I’m making artwork for a friend’s game being made in Game Maker Studio 2, and my drawing/canvas is 3000 x 3000 px in Krita (5.1.1). ![]()
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